For example: “The government is committed to promoting the generation of jobs in the region”, “The generation of wealth in this part of the country is a pending account”, “We need to strengthen the generation of energy to meet the needs of the population”.
The concept is also used to name all contemporaneous beings (who are of the same age): “Adolescents have always been characterized by their low adherence to norms, but they have never seen as much disrespect as in the current generation “,” We have to be able to work for the well-being of future generations. ”
In a similar sense, the notion of generation makes it possible to refer to the group of people who, having been born in the same historical period, received similar cultural and social stimuli and, therefore, share tastes, behaviors and interests: “Sociologists affirm that Generation X is the most apathetic in history, “” My grandfather always says he’s from the vinyl generation and will never understand digital audio formats, “” Jack Kerouac is my favorite writer of the beat generation. ”
Finally, it is referred to as the generation of different phases of a developing technique. Each generation brings some innovation compared to the previous generation: “I bought a next-generation computer”, “This is the third generation of the Intel Core microprocessor family.”
GenerationThe video game consoles are grouped in generations, although it is a classification that varies according to the point of view of the one who realizes it. In principle, there are those who rely solely on the technology used for their manufacture, thereby accepting as a next-generation device that whose technical specifications far exceed those of the competition and those of its previous edition, if it had.
This reasoning had validity without problems during several years, especially until the middle of the decade of the 90, since the normal strategy of the companies manufacturers of consoles when to put to the market a new product was based on giving important technological leaps to impact to customers; more memory, faster processors, more simultaneous colors on screen, better sound, more button controls: it was passed from one generation to the next, dazzling the audience with easy-to-perceive but shallow improvements.
From another perspective, driven mainly by the innovations that Nintendo introduced to the market with its DS and Wii consoles, the beginning of a generation takes place when a device is created that substantially changes the way to interact with the games or to visualize them.
The most important generations in the history of videogames are the first three. Let’s take a look at some of their outstanding consoles, highlighting their main features:
* 1st generation, Magnavox Odyssey: despite the fact that videogames exist since the 1950s, just in 1972 the first home console was launched, able to connect to a normal television for the broadcast of their images. It should be mentioned that it did not have a processor properly, but it was based on transistors, resistors and capacitors. In addition, their games had no sound;
* 2nd generation, Atari 2600: from the year 1976, with the launch of Fairchild Video Entertainment System, the consoles incorporated microprocessors, which allowed their cartridges to consist only of a ROM chip to store the instructions. Without a doubt, Atari was the star of this generation, thanks to its Atari 2600, with memorable games and technical specifications superior to those of its competition;
* 3rd generation, NES: In 1985, Nintendo came to North America to rescue video games from its deepest crisis, which had begun a couple of years earlier. With games like Super Mario Bros., Donkey Kong and Tetris, revolutionary bosses and a host of innovations that would change the way games are understood forever, the Japanese company represented a real nascent sun for an industry that would otherwise have disappeared .